Michael Peter Engelbrite
I worked in game development many, many years ago at Epyx, and I created a lot of games. Back then, game development tended to be developed with one or two programmers per game, so I'd gotten used to just going for it. I've been outside game development for over 10 years, but am now returning to my true love: making games!
The name "Fuddy Duddy Games"? Well, I am an old fuddy duddy (although a really geeky one). I also wanted to distinguish it from all the twitch games, frustrating puzzle games, and the thousands of shovelware games. I wanted to be able to include people who (like me) have no reflex speed at all. I'm also quite enamored with 3D, immersive game play.
I worked in game development many, many years ago at Epyx, and I created a lot of games. Back then, game development tended to be developed with one or two programmers per game, so I'd gotten used to just going for it. I've been outside game development for over 10 years, but am now returning to my true love: making games!
The name "Fuddy Duddy Games"? Well, I am an old fuddy duddy (although a really geeky one). I also wanted to distinguish it from all the twitch games, frustrating puzzle games, and the thousands of shovelware games. I wanted to be able to include people who (like me) have no reflex speed at all. I'm also quite enamored with 3D, immersive game play.